![]() The Windows built-in joy.cpl calibration tool affects controllers that use XInput/DInput technology, and some games do ignore these settings. Though joystick handling is mostly standardized, with popular standards including XInput, DInput (legacy), Steam Input (if using Steam), or directly as a USB device (not sure how common this but I've seen this). ![]() See below screenshot of x360ce (right) and DS4Windows (left).ĭepending on how a game is coded, it can read joystick input via several ways. Such software tend to allow tweaking of sensitivity, deadzones, and other options. I'd be comfortable doing a bit of AHK/Python/Powershell coding to solve that issue if necessary.Ĭonsider using an emulation software (x360, DS4Windows, etc) which causes your input commands to go through an easy to configure software layer. ![]() Has any of you ever found a way to work around this? I'm quite surprised that my searches came up with so little relevant information. HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GameInput\Devices\VVVVPPPPUUUUXXXX Mappings for a device with Vendor ID (VID) VVVV, Product ID (PID) PPPP, Usage Page UUUU, and Usage ID XXXX, will be read out from this location in the registry: Next thing I thought of was to go within the calibration file and manually change values to reduce sensitivity, but all I could find was this reference document in which I tried to see if I could access and change the registry values associated with the calibration, but I can't even find the "GameInput" folder within my registry. I then tried to thinker with the Windows Gamepad Calibration menu, but that 25 y/o control panel doesn't give any option to adjust sensitivity. I tried to change the output dynamically with AutoHotKey, but it turns out you need a special driver to alter the output. ![]() In most games the joystick sensitivity is too high, so unless I very carefully and gently press the joystick, it's always sending a maxed output so my characters will always move at full speed. I've been searching extensively for a way to change the sensitivity of my gamepads in Windows. ![]()
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